CHALLENGES
Fuzzy problem space
Since its launch in 2010, the partypoker mobile app's lobby remained largely unchanged, lacking crucial user behaviour data capture. Despite a high volume of customer queries reflecting usability and navigation issues, the specific cause was an enigma to the team.
How to convince product team
With their experience as poker players, the product team assumed they understood users' needs, dismissing the idea of conducting research as a time-consuming endeavour.
As a designer with little expertise in poker, I had to persuade them that not having access to user behaviour was a problem and propose how to solve it. I took a two-step approach:
- First, I reached out to customer support for a user complaints report. The fact that even experienced players reported difficulties navigating the application convinced the product team of the importance of deepening our understanding of our users' needs.
- Second, I laid out clear research goals and methodologies, presenting a curated list of features that required further investigation to understand their usage patterns among both new and experienced users.
Facilitating a prioritisation session with stakeholders worked. Not only did it make my point more persuasive to the product team but insights also paved clear directions for the project.